Cleanup: GPU: Move program point size to GPU_state
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@@ -156,7 +156,6 @@ typedef enum eGPUBuiltinShader {
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GPU_SHADER_3D_UNIFORM_COLOR,
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/* Sets Z-depth to 1.0 (draw onto background). */
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GPU_SHADER_3D_UNIFORM_COLOR_BACKGROUND,
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GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
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/**
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* Take a 3D position and color for each vertex without color interpolation.
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*
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