Compositor: stream operators for WorkPackages.

Helps developers during debugging.
This commit is contained in:
2021-04-02 15:41:16 +02:00
parent a0f705f18c
commit 210f7f0f8e
9 changed files with 382 additions and 267 deletions

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@@ -59,6 +59,7 @@ set(SRC
intern/COM_CompositorContext.h intern/COM_CompositorContext.h
intern/COM_Converter.cc intern/COM_Converter.cc
intern/COM_Converter.h intern/COM_Converter.h
intern/COM_Enums.cc
intern/COM_Debug.cc intern/COM_Debug.cc
intern/COM_Debug.h intern/COM_Debug.h
intern/COM_Device.cc intern/COM_Device.cc

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@@ -52,52 +52,6 @@ constexpr int COM_data_type_num_channels(const DataType datatype)
constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value); constexpr int COM_DATA_TYPE_VALUE_CHANNELS = COM_data_type_num_channels(DataType::Value);
constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color); constexpr int COM_DATA_TYPE_COLOR_CHANNELS = COM_data_type_num_channels(DataType::Color);
/**
* \brief Possible quality settings
* \see CompositorContext.quality
* \ingroup Execution
*/
enum class CompositorQuality {
/** \brief High quality setting */
High = 0,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 2,
};
/**
* \brief Possible priority settings
* \ingroup Execution
*/
enum class CompositorPriority {
/** \brief High quality setting */
High = 2,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 0,
};
/**
* \brief the execution state of a chunk in an ExecutionGroup
* \ingroup Execution
*/
enum class eChunkExecutionState {
/**
* \brief chunk is not yet scheduled
*/
NotScheduled = 0,
/**
* \brief chunk is scheduled, but not yet executed
*/
Scheduled = 1,
/**
* \brief chunk is executed.
*/
Executed = 2,
};
// configurable items // configurable items
// chunk size determination // chunk size determination

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@@ -19,14 +19,18 @@
#pragma once #pragma once
#include "BLI_rect.h" #include "BLI_rect.h"
#include "COM_defines.h"
#include "COM_Enums.h"
#include "DNA_color_types.h" #include "DNA_color_types.h"
#include "DNA_node_types.h" #include "DNA_node_types.h"
#include "DNA_scene_types.h" #include "DNA_scene_types.h"
#include <string> #include <string>
#include <vector> #include <vector>
namespace blender::compositor { namespace blender::compositor
{
/** /**
* \brief Overall context of the compositor * \brief Overall context of the compositor
@@ -35,8 +39,8 @@ class CompositorContext {
private: private:
/** /**
* \brief The rendering field describes if we are rendering (F12) or if we are editing (Node * \brief The rendering field describes if we are rendering (F12) or if we are editing (Node
* editor) This field is initialized in ExecutionSystem and must only be read from that point on. * editor) This field is initialized in ExecutionSystem and must only be read from that point
* \see ExecutionSystem * on. \see ExecutionSystem
*/ */
bool m_rendering; bool m_rendering;

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@@ -0,0 +1,61 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#include "COM_Enums.h"
namespace blender::compositor {
std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority)
{
switch (priority) {
case CompositorPriority::High: {
os << "Priority::High";
break;
}
case CompositorPriority::Medium: {
os << "Priority::Medium";
break;
}
case CompositorPriority::Low: {
os << "Priority::Low";
break;
}
}
return os;
}
std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state)
{
switch (execution_state) {
case eChunkExecutionState::NotScheduled: {
os << "ExecutionState::NotScheduled";
break;
}
case eChunkExecutionState::Scheduled: {
os << "ExecutionState::Scheduled";
break;
}
case eChunkExecutionState::Executed: {
os << "ExecutionState::Executed";
break;
}
}
return os;
}
} // namespace blender::compositor

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@@ -0,0 +1,76 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_defines.h"
#include <ostream>
namespace blender::compositor {
/**
* \brief Possible quality settings
* \see CompositorContext.quality
* \ingroup Execution
*/
enum class CompositorQuality {
/** \brief High quality setting */
High = 0,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 2,
};
/**
* \brief Possible priority settings
* \ingroup Execution
*/
enum class CompositorPriority {
/** \brief High quality setting */
High = 2,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 0,
};
/**
* \brief the execution state of a chunk in an ExecutionGroup
* \ingroup Execution
*/
enum class eChunkExecutionState {
/**
* \brief chunk is not yet scheduled
*/
NotScheduled = 0,
/**
* \brief chunk is scheduled, but not yet executed
*/
Scheduled = 1,
/**
* \brief chunk is executed.
*/
Executed = 2,
};
std::ostream &operator<<(std::ostream &os, const CompositorPriority &priority);
std::ostream &operator<<(std::ostream &os, const eChunkExecutionState &execution_state);
} // namespace blender::compositor

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@@ -26,6 +26,7 @@
#include "BLI_math_vector.h" #include "BLI_math_vector.h"
#include "BLI_threads.h" #include "BLI_threads.h"
#include "COM_Enums.h"
#include "COM_MemoryBuffer.h" #include "COM_MemoryBuffer.h"
#include "COM_MemoryProxy.h" #include "COM_MemoryProxy.h"
#include "COM_MetaData.h" #include "COM_MetaData.h"

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@@ -18,6 +18,20 @@
#include "COM_WorkPackage.h" #include "COM_WorkPackage.h"
#include "COM_Enums.h"
#include "COM_ExecutionGroup.h"
namespace blender::compositor { namespace blender::compositor {
std::ostream &operator<<(std::ostream &os, const WorkPackage &work_package)
{
os << "WorkPackage(execution_group=" << *work_package.execution_group;
os << ",chunk=" << work_package.chunk_number;
os << ",state=" << work_package.state;
os << ",rect=(" << work_package.rect.xmin << "," << work_package.rect.ymin << ")-("
<< work_package.rect.xmax << "," << work_package.rect.ymax << ")";
os << ")";
return os;
}
} // namespace blender::compositor } // namespace blender::compositor

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@@ -18,10 +18,12 @@
#pragma once #pragma once
#include "COM_defines.h" #include "COM_Enums.h"
#include "BLI_rect.h" #include "BLI_rect.h"
#include <ostream>
namespace blender::compositor { namespace blender::compositor {
// Forward Declarations. // Forward Declarations.
class ExecutionGroup; class ExecutionGroup;
@@ -53,4 +55,6 @@ struct WorkPackage {
#endif #endif
}; };
std::ostream &operator<<(std::ostream &os, const WorkPackage &WorkPackage);
} // namespace blender::compositor } // namespace blender::compositor

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@@ -18,7 +18,7 @@
#pragma once #pragma once
#include "COM_defines.h" #include "COM_Enums.h"
namespace blender::compositor { namespace blender::compositor {