Cycles: Direct multi light sampling in the Branched Path Integrator is optional now.
Disabling this can improve performance, when we need a lot of AA Samples anyway, to clear up the render. Simple example .blend: http://www.pasteall.org/blend/27582 Differential Revision: https://developer.blender.org/D392
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@@ -197,7 +197,8 @@ void BlenderSync::sync_integrator()
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#endif
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integrator->method = (Integrator::Method)get_enum(cscene, "progressive");
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integrator->sample_all_lights_direct = get_boolean(cscene, "sample_all_lights_direct");
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integrator->sample_all_lights_indirect = get_boolean(cscene, "sample_all_lights_indirect");
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int diffuse_samples = get_int(cscene, "diffuse_samples");
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