- non-optimal subsurf was drawing regular mesh faces

This commit is contained in:
2005-03-28 01:21:27 +00:00
parent 927425608c
commit 21a4e28fb3

View File

@@ -1526,7 +1526,11 @@ static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *baseDM, Derived
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
cageDM->drawFacesSolid(cageDM, set_gl_material);
if (realDM) {
realDM->drawFacesSolid(realDM, set_gl_material);
} else {
baseDM->drawFacesSolid(baseDM, set_gl_material);
}
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -3669,7 +3673,7 @@ static int bbs_mesh_wire(Object *ob, int offset)
EditEdge *eed;
Mesh *me= ob->data;
DispList *dl= find_displist(&me->disp, DL_MESH);
DispListMesh *dlm= NULL;
DispListMesh *dlm= NULL; // DISPLISTKILL
int index, b, retval, optimal=0;
if(dl) dlm= dl->mesh;
@@ -3728,7 +3732,7 @@ static int bbs_mesh_solid(Object *ob, int facecol)
Mesh *me= ob->data;
EditFace *efa;
DispList *dl= find_displist(&me->disp, DL_MESH);
DispListMesh *dlm= NULL;
DispListMesh *dlm= NULL; // DISPLISTKILL
int b;
if(dl) dlm= dl->mesh;