DRW: Cleanup: use iter_flag const for readability

This commit is contained in:
2019-04-25 14:33:40 +02:00
parent c04dcde0ba
commit 21aa4d73bf

View File

@@ -1553,11 +1553,10 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
drw_engines_world_update(scene); drw_engines_world_update(scene);
const int object_type_exclude_viewport = v3d->object_type_exclude_viewport; const int object_type_exclude_viewport = v3d->object_type_exclude_viewport;
DEG_OBJECT_ITER_BEGIN (depsgraph, const int iter_flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
ob, DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_OBJECT_ITER_BEGIN (depsgraph, ob, iter_flag) {
DEG_ITER_OBJECT_FLAG_DUPLI) {
if ((object_type_exclude_viewport & (1 << ob->type)) != 0) { if ((object_type_exclude_viewport & (1 << ob->type)) != 0) {
continue; continue;
} }
@@ -2004,11 +2003,10 @@ void DRW_render_object_iter(
const int object_type_exclude_viewport = draw_ctx->v3d ? const int object_type_exclude_viewport = draw_ctx->v3d ?
draw_ctx->v3d->object_type_exclude_viewport : draw_ctx->v3d->object_type_exclude_viewport :
0; 0;
DEG_OBJECT_ITER_BEGIN (depsgraph, const int iter_flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
ob, DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_OBJECT_ITER_BEGIN (depsgraph, ob, iter_flag) {
DEG_ITER_OBJECT_FLAG_DUPLI) {
if ((object_type_exclude_viewport & (1 << ob->type)) == 0) { if ((object_type_exclude_viewport & (1 << ob->type)) == 0) {
DST.dupli_parent = data_.dupli_parent; DST.dupli_parent = data_.dupli_parent;
DST.dupli_source = data_.dupli_object_current; DST.dupli_source = data_.dupli_object_current;
@@ -2258,14 +2256,13 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
# endif # endif
} }
else { else {
const int iter_flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_DUPLI;
const int object_type_exclude_select = (v3d->object_type_exclude_viewport | const int object_type_exclude_select = (v3d->object_type_exclude_viewport |
v3d->object_type_exclude_select); v3d->object_type_exclude_select);
bool filter_exclude = false; bool filter_exclude = false;
DEG_OBJECT_ITER_BEGIN (depsgraph, DEG_OBJECT_ITER_BEGIN (depsgraph, ob, iter_flag) {
ob,
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI) {
if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) { if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) {
continue; continue;
} }
@@ -2377,11 +2374,10 @@ static void drw_draw_depth_loop_imp(void)
View3D *v3d = DST.draw_ctx.v3d; View3D *v3d = DST.draw_ctx.v3d;
const int object_type_exclude_viewport = v3d->object_type_exclude_viewport; const int object_type_exclude_viewport = v3d->object_type_exclude_viewport;
DEG_OBJECT_ITER_BEGIN (DST.draw_ctx.depsgraph, const int iter_flag = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
ob, DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_DUPLI;
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_OBJECT_ITER_BEGIN (DST.draw_ctx.depsgraph, ob, iter_flag) {
DEG_ITER_OBJECT_FLAG_DUPLI) {
if ((object_type_exclude_viewport & (1 << ob->type)) != 0) { if ((object_type_exclude_viewport & (1 << ob->type)) != 0) {
continue; continue;
} }