Freestyle Python API improvements - part 9.
* Fix for wild card import statements (e.g., "from Freestyle import *") was done. Now import statements are either without using "from" or with all imported names explicitly listed. * GNU GPL header blocks were added to Python programs. Additional code clean-up was also made. * Removed freestyle_init.py and extra-lines.sml that were no longer used.
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@@ -1,15 +1,4 @@
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#
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# Filename : qi1.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws lines hidden by one surface.
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# *** Quantitative Invisibility must have been
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# enabled in the options dialog to use this style module ****
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#
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#############################################################################
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#
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# Copyright (C) : Please refer to the COPYRIGHT file distributed
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# with this source distribution.
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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@@ -22,21 +11,27 @@
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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#############################################################################
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# ##### END GPL LICENSE BLOCK #####
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from freestyle_init import *
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from logical_operators import *
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from PredicatesB1D import *
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from shaders import *
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# Filename : qi1.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws lines hidden by one surface.
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# *** Quantitative Invisibility must have been
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# enabled in the options dialog to use this style module ****
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from Freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
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Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
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from logical_operators import NotUP1D
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Operators.select(QuantitativeInvisibilityUP1D(1))
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1)))
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shaders_list = [
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SamplingShader(5.0),
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ConstantThicknessShader(3),
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ConstantColorShader(0.5,0.5,0.5, 1)
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]
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shaders_list = [
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SamplingShader(5.0),
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ConstantThicknessShader(3),
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ConstantColorShader(0.5, 0.5, 0.5, 1)
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]
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Operators.create(TrueUP1D(), shaders_list)
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