Freestyle Python API improvements - part 9.
* Fix for wild card import statements (e.g., "from Freestyle import *") was done. Now import statements are either without using "from" or with all imported names explicitly listed. * GNU GPL header blocks were added to Python programs. Additional code clean-up was also made. * Removed freestyle_init.py and extra-lines.sml that were no longer used.
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@@ -1,15 +1,4 @@
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#
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# Filename : sketchy_multiple_parameterization.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Builds sketchy strokes whose topology relies on a
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# parameterization that covers the complete lines (visible+invisible)
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# whereas only the visible portions are actually drawn
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#
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#############################################################################
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#
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# Copyright (C) : Please refer to the COPYRIGHT file distributed
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# with this source distribution.
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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@@ -22,27 +11,33 @@
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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#############################################################################
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# ##### END GPL LICENSE BLOCK #####
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from freestyle_init import *
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from logical_operators import *
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from ChainingIterators import *
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from shaders import *
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# Filename : sketchy_multiple_parameterization.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Builds sketchy strokes whose topology relies on a
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# parameterization that covers the complete lines (visible+invisible)
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# whereas only the visible portions are actually drawn
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from ChainingIterators import pySketchyChainSilhouetteIterator
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from Freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
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QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
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TextureAssignerShader, TrueUP1D
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from shaders import pyHLRShader
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Operators.select(QuantitativeInvisibilityUP1D(0))
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## 0: don't restrict to selection
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Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3,0))
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shaders_list = [
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SamplingShader(2),
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SpatialNoiseShader(15, 120, 2, True, True),
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IncreasingThicknessShader(5, 30),
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SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
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IncreasingColorShader(0,0.2,0,1,0.2,0.7,0.2,1),
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TextureAssignerShader(6),
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pyHLRShader()
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]
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Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
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shaders_list = [
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SamplingShader(2),
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SpatialNoiseShader(15, 120, 2, True, True),
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IncreasingThicknessShader(5, 30),
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SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
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IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
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TextureAssignerShader(6),
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pyHLRShader(),
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]
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Operators.create(TrueUP1D(), shaders_list)
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