blender -P xxx -b crashed sometimes, still will crash in some cases if the python functions access screen data. but at least Blender.sys.expandpath wont segfault anymore.
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@@ -817,7 +817,8 @@ void M_Blender_Init(void)
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G.scene is NULL */
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G.scene is NULL */
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if(G.background && G.main->scene.first==0) {
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if(G.background && G.main->scene.first==0) {
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Scene *sce= add_scene("1");
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Scene *sce= add_scene("1");
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set_scene(sce);
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//set_scene(sce); /* causes a crash */
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G.scene= sce;
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}
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}
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module = Py_InitModule3("Blender", Blender_methods,
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module = Py_InitModule3("Blender", Blender_methods,
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@@ -134,10 +134,8 @@ void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */
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set_radglobal();
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set_radglobal();
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/* complete redraw */
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/* complete redraw */
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if (!G.background) {
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allqueue(REDRAWALL, 0);
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allqueue(REDRAWALL, 0);
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allqueue(REDRAWDATASELECT, 0); /* does a remake */
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allqueue(REDRAWDATASELECT, 0); /* does a remake */
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}
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}
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}
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