Viewport resolution divider works fine for halos now
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@@ -728,6 +728,7 @@ static void render_result_rescale(Render *re)
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void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
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{
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re_init_resolution(re, NULL, winx, winy, disprect);
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RE_parts_clamp(re);
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if (re->result) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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