Fix some issues with showing the current textures when using

material nodes and texture nodes. Made it all use the same
give_current_*_texture functions now.
This commit is contained in:
2009-10-09 09:50:49 +00:00
parent 9ebcd9c5e4
commit 2226a5139a
5 changed files with 93 additions and 76 deletions

View File

@@ -75,11 +75,13 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
layout.itemR(tex, "use_nodes")
split = layout.split(percentage=0.2)
if tex.use_nodes:
slot = context.texture_slot
split.itemL(text="Output:")
split.itemR(slot, "output_node", text="")
if slot:
split.itemL(text="Output:")
split.itemR(slot, "output_node", text="")
else:
split.itemL(text="Type:")