Python api access to obcolor
Option to copy obcolor in the copy menu Option to select same color in select grouped menu console.py - mistake in last commit caused a python error
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		@@ -3305,6 +3305,33 @@ static PyObject *Object_insertShapeKey(BPy_Object * self)
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	Py_RETURN_NONE;
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}
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static PyObject *Object_getColor( BPy_Object *self, void *type )
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{
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	return Py_BuildValue( "(ffff)", self->object->col[0], self->object->col[1], self->object->col[2], self->object->col[3] );
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}
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static int Object_setColor( BPy_Object *self, PyObject *value )
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{
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	int i;
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	float color[4];
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	struct Object *object = self->object;
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	value = PySequence_Tuple( value );
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	if( !value || !PyArg_ParseTuple( value, "ffff", &color[0], &color[1], &color[2], &color[3] ) ) {
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		Py_XDECREF( value );
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		return EXPP_ReturnIntError( PyExc_TypeError,
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					"expected a list or tuple of 3 floats" );
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	}
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	Py_DECREF( value );
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	for( i = 0; i < 4; ++i ) {
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		object->col[i] = MAX2(MIN2(color[i], 1.0), 0);
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	}
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	return 0;
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}
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/* __copy__() */
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static  PyObject *Object_copy(BPy_Object * self)
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{
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@@ -5189,7 +5216,10 @@ static PyGetSetDef BPy_Object_getseters[] = {
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	 (getter)Object_getDrawModeBits, (setter)Object_setDrawModeBits,
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	 "Transparent materials for the active object (mesh only) enabled",
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	 (void *)OB_DRAWTRANSP},
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	{"color",
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	 (getter)Object_getColor, (setter)Object_setColor,
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	 "Object color used by the game engine and optionally for materials",
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	 NULL},
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	{"enableNLAOverride",
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	 (getter)Object_getNLAflagBits, (setter)Object_setNLAflagBits,
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	 "Toggles Action-NLA based animation",
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