style cleanup: nodes

This commit is contained in:
2013-05-27 08:04:07 +00:00
parent d612fc0426
commit 2247465b99
11 changed files with 125 additions and 128 deletions

View File

@@ -68,9 +68,9 @@ static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
Scene *scene = CTX_data_scene(C);
/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
return (scene->r.engine[0] == '\0' ||
STREQ(scene->r.engine, "BLENDER_RENDER") ||
STREQ(scene->r.engine, "BLENDER_GAME") ||
STREQ(scene->r.engine, "CYCLES"));
STREQ(scene->r.engine, "BLENDER_RENDER") ||
STREQ(scene->r.engine, "BLENDER_GAME") ||
STREQ(scene->r.engine, "CYCLES"));
}
static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
@@ -169,7 +169,7 @@ void register_node_tree_type_sh(void)
tt->type = NTREE_SHADER;
strcpy(tt->idname, "ShaderNodeTree");
strcpy(tt->ui_name, "Shader");
tt->ui_icon = 0; /* defined in drawnode.c */
tt->ui_icon = 0; /* defined in drawnode.c */
strcpy(tt->ui_description, "");
tt->foreach_nodeclass = foreach_nodeclass;