Python API
---------- Correcting typos in Object documentation.
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@@ -651,7 +651,7 @@ argument which must be a list of valid Objects. Optional extra arguments:\n\
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mode:\n\t0: make parent with inverse\n\t1: without inverse\n\
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fast:\n\t0: update scene hierarchy automatically\n\t\
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don't update scene hierarchy (faster). In this case, you must\n\t\
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explicitely update the Scene hierarchy."},
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explicitly update the Scene hierarchy."},
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{"makeParentVertex", ( PyCFunction ) Object_makeParentVertex, METH_VARARGS,
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"Makes the object the vertex parent of the objects provided in the \n\
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argument which must be a list of valid Objects. \n\
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@@ -661,7 +661,7 @@ Optional extra arguments:\n\
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mode:\n\t0: make parent with inverse\n\t1: without inverse\n\
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fast:\n\t0: update scene hierarchy automatically\n\t\
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don't update scene hierarchy (faster). In this case, you must\n\t\
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explicitely update the Scene hierarchy."},
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explicitly update the Scene hierarchy."},
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{"makeParentBone", ( PyCFunction ) Object_makeParentBone, METH_VARARGS,
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"Makes this armature objects bone, the parent of the objects provided in the \n\
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argument which must be a list of valid Objects. Optional extra arguments:\n\
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@@ -1357,7 +1357,7 @@ static int Object_setParentBoneName( BPy_Object * self, PyObject *value )
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self->object->partype == PARBONE
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) {/* its all good */} else
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return EXPP_ReturnIntError( PyExc_RuntimeError,
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"can only set the parent bone name for objects that alredy have a bone parent" );
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"can only set the parent bone name for objects that already have a bone parent" );
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bonename = PyString_AsString(value);
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@@ -2086,7 +2086,7 @@ static PyObject *internal_makeParent(Object *parent, PyObject *py_child,
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int partype, /* parenting type */
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int noninverse, int fast, /* parenting arguments */
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int v1, int v2, int v3, /* for vertex parent */
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char *bonename) /* for bone parents - assume the name is alredy checked to be a valid bone name*/
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char *bonename) /* for bone parents - assume the name is already checked to be a valid bone name*/
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{
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Object *child = NULL;
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@@ -374,7 +374,7 @@ class Object:
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Read-only.
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@type effects: list of Effect objects
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@ivar parentbonename: The string name of the parent bone (if defined).
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This can be set to another bone in the armature if the object already has a bone parent
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This can be set to another bone in the armature if the object already has a bone parent.
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@type parentbonename: string or None
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@ivar protectFlags: The "transform locking" bitfield flags for the object.
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See L{ProtectFlags} const dict for values.
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@@ -1005,25 +1005,24 @@ class Object:
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"""
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def makeParentBone(objects, bonename, noninverse = 0, fast = 0):
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"""
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Makes one of the objects bones the parent of the objects provided in the argument
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which must be a list of valid Objects.
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The parent object must be an Armature.
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Makes one of the object's bones the parent of the objects provided in the argument
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which must be a list of valid objects. The parent object must be an Armature.
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@type objects: Sequence of Blender Object
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@param objects: The children of the parent
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@type bonename: string
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@param bonename: a valid bone name from the armature
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@type noninverse: Integer
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@type noninverse: integer
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@param noninverse:
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0 - make parent with inverse
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1 - make parent without inverse
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@type fast: Integer
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@type fast: integer
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@param fast:
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0 - update scene hierarchy automatically
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1 - don't update scene hierarchy (faster). In this case, you must
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explicitely update the Scene hierarchy.
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@warn: objects must first be linked to a scene before they can become
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parents of other objects. Calling this makeParent method for an
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unlinked object will result in an error.
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explicitly update the Scene hierarchy.
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@warn: Objects must first be linked to a scene before they can become
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parents of other objects. Calling this method for an
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unlinked object will result in an exception.
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"""
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def setDeltaLocation(delta_location):
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