use an inline function for rgb -> bw conversion.
This commit is contained in:
@@ -1438,7 +1438,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
|
||||
glEnd();
|
||||
}
|
||||
else if (cumap->cur == 3) {
|
||||
float lum = cumap->sample[0] * 0.35f + cumap->sample[1] * 0.45f + cumap->sample[2] * 0.2f;
|
||||
float lum = rgb_to_bw(cumap->sample);
|
||||
glColor3ub(240, 240, 240);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
Reference in New Issue
Block a user