name changes from theeths suggestions
totUvLayers -> totalUVLayers addUvLayers -> addUVLayers
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@@ -751,15 +751,15 @@ class Mesh:
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mesh can be used for rendering textures.
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@type texMesh: Mesh or None
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@ivar activeUvLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
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@type activeUvLayer: int
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@ivar activeUVLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
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@type activeUVLayer: int
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@ivar activeColorLayer: The mesh's active Vertex Color layer index. -1 if there is no UV/Image layers.
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@type activeColorLayer: int
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@ivar totUvLayers: The mesh's total number of UV/Image layers.
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@type totUvLayers: int
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@ivar totColorLayers: The mesh's total number of Vertex Color layers.
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@type totColorLayers: int
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@ivar totalUVLayers: The mesh's total number of UV/Image layers.
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@type totalUVLayers: int
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@ivar totalColorLayers: The mesh's total number of Vertex Color layers.
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@type totalColorLayers: int
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"""
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@@ -1002,7 +1002,7 @@ class Mesh:
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Blender itself later).
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"""
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def addUvLayer():
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def addUVLayer():
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"""
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Adds a new UV/Image layer to this mesh, it will always be the last layer and made active.
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"""
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@@ -1012,7 +1012,7 @@ class Mesh:
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Adds a new Vertex Color layer to this mesh, it will always be the last layer and made active.
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"""
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def removeUvLayer():
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def removeUVLayer():
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"""
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Removes the active UV/Image layer.
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"""
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