name changes from theeths suggestions

totUvLayers -> totalUVLayers
addUvLayers -> addUVLayers
This commit is contained in:
2006-12-13 02:55:49 +00:00
parent a119216a53
commit 228bebfaa8
2 changed files with 15 additions and 15 deletions

View File

@@ -751,15 +751,15 @@ class Mesh:
mesh can be used for rendering textures.
@type texMesh: Mesh or None
@ivar activeUvLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
@type activeUvLayer: int
@ivar activeUVLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
@type activeUVLayer: int
@ivar activeColorLayer: The mesh's active Vertex Color layer index. -1 if there is no UV/Image layers.
@type activeColorLayer: int
@ivar totUvLayers: The mesh's total number of UV/Image layers.
@type totUvLayers: int
@ivar totColorLayers: The mesh's total number of Vertex Color layers.
@type totColorLayers: int
@ivar totalUVLayers: The mesh's total number of UV/Image layers.
@type totalUVLayers: int
@ivar totalColorLayers: The mesh's total number of Vertex Color layers.
@type totalColorLayers: int
"""
@@ -1002,7 +1002,7 @@ class Mesh:
Blender itself later).
"""
def addUvLayer():
def addUVLayer():
"""
Adds a new UV/Image layer to this mesh, it will always be the last layer and made active.
"""
@@ -1012,7 +1012,7 @@ class Mesh:
Adds a new Vertex Color layer to this mesh, it will always be the last layer and made active.
"""
def removeUvLayer():
def removeUVLayer():
"""
Removes the active UV/Image layer.
"""