code cleanup: replace macro for BLI_rect size/center with inline functions.

This commit is contained in:
2012-09-15 11:48:20 +00:00
parent 219b748dfc
commit 232571c61a
88 changed files with 630 additions and 603 deletions

View File

@@ -440,8 +440,8 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
//glColor4f(1.0, 0.f, 0.f, 1.f);
//fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
w = BLI_RCT_SIZE_X(rect);
h = BLI_RCT_SIZE_Y(rect);
w = BLI_rcti_size_x(rect);
h = BLI_rcti_size_y(rect);
/* prevent drawing outside widget area */
glGetIntegerv(GL_SCISSOR_BOX, scissor);
glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
@@ -494,8 +494,8 @@ static void ui_draw_but_CHARTAB(uiBut *but)
charmax = G.charmax = 0xffff;
/* Calculate the size of the button */
width = abs(BLI_RCT_SIZE_X(rect));
height = abs(BLI_RCT_SIZE_Y(rect));
width = abs(BLI_rcti_size_x(rect));
height = abs(BLI_rcti_size_y(rect));
butw = floor(width / 12);
buth = floor(height / 6);
@@ -633,7 +633,7 @@ static void ui_draw_but_CHARTAB(uiBut *but)
#endif /* WITH_INTERNATIONAL */
#endif
static void draw_scope_end(rctf *rect, GLint *scissor)
static void draw_scope_end(const rctf *rect, GLint *scissor)
{
float scaler_x1, scaler_x2;
@@ -643,8 +643,8 @@ static void draw_scope_end(rctf *rect, GLint *scissor)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* scale widget */
scaler_x1 = rect->xmin + BLI_RCT_SIZE_X(rect) / 2 - SCOPE_RESIZE_PAD;
scaler_x2 = rect->xmin + BLI_RCT_SIZE_X(rect) / 2 + SCOPE_RESIZE_PAD;
scaler_x1 = rect->xmin + BLI_rctf_size_x(rect) / 2 - SCOPE_RESIZE_PAD;
scaler_x2 = rect->xmin + BLI_rctf_size_y(rect) / 2 + SCOPE_RESIZE_PAD;
glColor4f(0.f, 0.f, 0.f, 0.25f);
fdrawline(scaler_x1, rect->ymin - 4, scaler_x2, rect->ymin - 4);
@@ -733,8 +733,8 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
rect.ymax = (float)recti->ymax - 1;
w = BLI_RCT_SIZE_X(&rect);
h = BLI_RCT_SIZE_Y(&rect) * hist->ymax;
w = BLI_rctf_size_x(&rect);
h = BLI_rctf_size_y(&rect) * hist->ymax;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -806,9 +806,9 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
if (scopes->wavefrm_yfac < 0.5f)
scopes->wavefrm_yfac = 0.98f;
w = BLI_RCT_SIZE_X(&rect) - 7;
h = BLI_RCT_SIZE_Y(&rect) * scopes->wavefrm_yfac;
yofs = rect.ymin + (BLI_RCT_SIZE_Y(&rect) - h) / 2.0f;
w = BLI_rctf_size_x(&rect) - 7;
h = BLI_rctf_size_y(&rect) * scopes->wavefrm_yfac;
yofs = rect.ymin + (BLI_rctf_size_y(&rect) - h) / 2.0f;
w3 = w / 3.0f;
/* log scale for alpha */
@@ -1034,8 +1034,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
rect.ymax = (float)recti->ymax - 1;
w = BLI_RCT_SIZE_X(&rect);
h = BLI_RCT_SIZE_Y(&rect);
w = BLI_rctf_size_x(&rect);
h = BLI_rctf_size_y(&rect);
centerx = rect.xmin + w / 2;
centery = rect.ymin + h / 2;
diam = (w < h) ? w : h;
@@ -1267,12 +1267,12 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
/* transform to button */
glPushMatrix();
glTranslatef(rect->xmin + 0.5f * BLI_RCT_SIZE_X(rect), rect->ymin + 0.5f * BLI_RCT_SIZE_Y(rect), 0.0f);
glTranslatef(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect), 0.0f);
if (BLI_RCT_SIZE_X(rect) < BLI_RCT_SIZE_Y(rect))
size = BLI_RCT_SIZE_X(rect) / 200.f;
if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect))
size = BLI_rcti_size_x(rect) / 200.f;
else
size = BLI_RCT_SIZE_Y(rect) / 200.f;
size = BLI_rcti_size_y(rect) / 200.f;
glScalef(size, size, size);
@@ -1378,12 +1378,12 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
glScissor(scissor_new.xmin,
scissor_new.ymin,
BLI_RCT_SIZE_X(&scissor_new),
BLI_RCT_SIZE_Y(&scissor_new));
BLI_rcti_size_x(&scissor_new),
BLI_rcti_size_y(&scissor_new));
/* calculate offset and zoom */
zoomx = (BLI_RCT_SIZE_X(rect) - 2.0f * but->aspect) / BLI_RCT_SIZE_X(&cumap->curr);
zoomy = (BLI_RCT_SIZE_Y(rect) - 2.0f * but->aspect) / BLI_RCT_SIZE_Y(&cumap->curr);
zoomx = (BLI_rcti_size_x(rect) - 2.0f * but->aspect) / BLI_rctf_size_x(&cumap->curr);
zoomy = (BLI_rcti_size_y(rect) - 2.0f * but->aspect) / BLI_rctf_size_y(&cumap->curr);
offsx = cumap->curr.xmin - but->aspect / zoomx;
offsy = cumap->curr.ymin - but->aspect / zoomy;
@@ -1561,8 +1561,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
rect.ymin = (float)recti->ymin + SCOPE_RESIZE_PAD + 2;
rect.ymax = (float)recti->ymax - 1;
width = BLI_RCT_SIZE_X(&rect) + 1;
height = BLI_RCT_SIZE_Y(&rect);
width = BLI_rctf_size_x(&rect) + 1;
height = BLI_rctf_size_y(&rect);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1637,8 +1637,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
glTranslatef(rect.xmin + track_pos[0], rect.ymin + track_pos[1], 0.f);
glScissor(ar->winrct.xmin + rect.xmin,
ar->winrct.ymin + rect.ymin,
BLI_RCT_SIZE_X(&rect),
BLI_RCT_SIZE_Y(&rect));
BLI_rctf_size_x(&rect),
BLI_rctf_size_y(&rect));
for (a = 0; a < 2; a++) {
if (a == 1) {
@@ -1729,7 +1729,7 @@ void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, fl
}
void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int UNUSED(select))
void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int UNUSED(select))
{
int i;
float rad;
@@ -1738,8 +1738,8 @@ void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int UNUSE
glEnable(GL_BLEND);
if (radius > (BLI_RCT_SIZE_Y(rct) - 10.0f) / 2.0f)
rad = (BLI_RCT_SIZE_Y(rct) - 10.0f) / 2.0f;
if (radius > (BLI_rctf_size_y(rct) - 10.0f) / 2.0f)
rad = (BLI_rctf_size_y(rct) - 10.0f) / 2.0f;
else
rad = radius;