Adding const Scene* parameter in many areas.

Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
This commit is contained in:
Monique Dewanchand
2022-09-14 21:30:20 +02:00
committed by Monique
parent 1a48548980
commit 23276bcc37
127 changed files with 1011 additions and 587 deletions

View File

@@ -281,10 +281,11 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
mul_v3_fl(offset, scale_offset);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
float offset_local[3], tmat[3][3];
@@ -418,10 +419,11 @@ static bool edbm_extrude_mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
/* extrude without transform */
static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
@@ -477,10 +479,11 @@ void MESH_OT_extrude_region(wmOperatorType *ot)
/* extrude without transform */
static int edbm_extrude_context_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
@@ -531,10 +534,11 @@ void MESH_OT_extrude_context(wmOperatorType *ot)
static int edbm_extrude_verts_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
@@ -584,10 +588,11 @@ void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
@@ -637,10 +642,11 @@ void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
static int edbm_extrude_faces_exec(bContext *C, wmOperator *op)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
@@ -710,7 +716,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
vc.view_layer, vc.v3d, &objects_len);
vc.scene, vc.view_layer, vc.v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
ED_view3d_viewcontext_init_object(&vc, obedit);