Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
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@@ -180,11 +180,12 @@ static int edbm_intersect_exec(bContext *C, wmOperator *op)
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default: /* ISECT_SEPARATE_NONE */
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break;
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}
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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uint isect_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len);
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scene, view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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@@ -350,11 +351,12 @@ static int edbm_intersect_boolean_exec(bContext *C, wmOperator *op)
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bool has_isect;
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test_fn = use_swap ? bm_face_isect_pair_swap : bm_face_isect_pair;
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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uint isect_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len);
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scene, view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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@@ -815,10 +817,11 @@ static int edbm_face_split_by_edges_exec(bContext *C, wmOperator *UNUSED(op))
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BLI_SMALLSTACK_DECLARE(loop_stack, BMLoop *);
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len);
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scene, view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *obedit = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(obedit);
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