Adding const Scene* parameter in many areas.

Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
This commit is contained in:
Monique Dewanchand
2022-09-14 21:30:20 +02:00
committed by Monique
parent 1a48548980
commit 23276bcc37
127 changed files with 1011 additions and 587 deletions

View File

@@ -619,14 +619,14 @@ Object *ED_object_add_type_with_obdata(bContext *C,
Object *ob;
if (obdata != nullptr) {
BLI_assert(type == BKE_object_obdata_to_type(obdata));
ob = BKE_object_add_for_data(bmain, view_layer, type, name, obdata, true);
ob = BKE_object_add_for_data(bmain, scene, view_layer, type, name, obdata, true);
const short *materials_len_p = BKE_id_material_len_p(obdata);
if (materials_len_p && *materials_len_p > 0) {
BKE_object_materials_test(bmain, ob, static_cast<ID *>(ob->data));
}
}
else {
ob = BKE_object_add(bmain, view_layer, type, name);
ob = BKE_object_add(bmain, scene, view_layer, type, name);
}
Base *ob_base_act = view_layer->basact;
@@ -3811,7 +3811,7 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
/* object_add_duplicate_internal() doesn't deselect other objects, unlike object_add_common() or
* BKE_view_layer_base_deselect_all(). */
ED_object_base_deselect_all(view_layer, nullptr, SEL_DESELECT);
ED_object_base_deselect_all(scene, view_layer, nullptr, SEL_DESELECT);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_activate(C, basen);