Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
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@@ -82,11 +82,13 @@ void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *
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void SceneExporter::writeNode(Object *ob)
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{
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const Scene *scene = blender_context.get_scene();
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ViewLayer *view_layer = blender_context.get_view_layer();
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std::vector<Object *> child_objects;
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bc_get_children(child_objects, ob, view_layer);
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bool can_export = bc_is_in_Export_set(this->export_settings.get_export_set(), ob, view_layer);
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bc_get_children(child_objects, ob, scene, view_layer);
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bool can_export = bc_is_in_Export_set(
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this->export_settings.get_export_set(), ob, scene, view_layer);
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/* Add associated armature first if available */
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bool armature_exported = false;
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@@ -94,7 +96,7 @@ void SceneExporter::writeNode(Object *ob)
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if (ob_arm != nullptr) {
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armature_exported = bc_is_in_Export_set(
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this->export_settings.get_export_set(), ob_arm, view_layer);
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this->export_settings.get_export_set(), ob_arm, scene, view_layer);
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if (armature_exported && bc_is_marked(ob_arm)) {
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writeNode(ob_arm);
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bc_remove_mark(ob_arm);
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