- documentation updates:
-- add Key module to index page
-- include cross references for Object.colbits in material descriptions
within Object, NMesh and Mesh modules
This commit is contained in:
@@ -477,6 +477,9 @@ class Mesh:
|
||||
|
||||
@ivar materials: The mesh's materials. Each mesh can reference up to
|
||||
16 materials. Empty slots in the mesh's list are represented by B{None}.
|
||||
B{Note}: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
|
||||
for each object in order for these materials to be used instead of
|
||||
the object's materials.
|
||||
@type materials: list of Materials
|
||||
@ivar degr: The max angle for auto smoothing in [1,80].
|
||||
@type degr: int
|
||||
@@ -589,7 +592,7 @@ class Mesh:
|
||||
@type edges: tuple(s) of ints or MVerts
|
||||
@param edges: can be tuples of MVerts or integer indexes (B{note:} will
|
||||
not work with PVerts) or a sequence (list or tuple) containing two or
|
||||
tuples.
|
||||
more tuples.
|
||||
@rtype: int, None or list
|
||||
@return: if an edge is found, its index is returned; otherwise None is
|
||||
returned. If a sequence of edges is passed, a list is returned.
|
||||
|
||||
Reference in New Issue
Block a user