- documentation updates:

-- add Key module to index page
  -- include cross references for Object.colbits in material descriptions
     within Object, NMesh and Mesh modules
This commit is contained in:
Ken Hughes
2005-10-21 17:20:54 +00:00
parent a5c32e1353
commit 233ee5adb7
4 changed files with 16 additions and 2 deletions

View File

@@ -477,6 +477,9 @@ class Mesh:
@ivar materials: The mesh's materials. Each mesh can reference up to
16 materials. Empty slots in the mesh's list are represented by B{None}.
B{Note}: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
for each object in order for these materials to be used instead of
the object's materials.
@type materials: list of Materials
@ivar degr: The max angle for auto smoothing in [1,80].
@type degr: int
@@ -589,7 +592,7 @@ class Mesh:
@type edges: tuple(s) of ints or MVerts
@param edges: can be tuples of MVerts or integer indexes (B{note:} will
not work with PVerts) or a sequence (list or tuple) containing two or
tuples.
more tuples.
@rtype: int, None or list
@return: if an edge is found, its index is returned; otherwise None is
returned. If a sequence of edges is passed, a list is returned.