== Sequencer ==

Moved N-keys dialog into panel (sub panel of "Scene")
_much_ better :)

Since UI-code isn't directly my main field of coding, please check
thoroughly...
This commit is contained in:
2007-12-26 16:07:16 +00:00
parent debf29022a
commit 237ba0291a
10 changed files with 540 additions and 548 deletions

View File

@@ -436,6 +436,14 @@ static uiBlock *buts_view_scenemenu(void *arg_unused)
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Render|F10",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_RENDER, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Sequencer",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
} else {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Sequencer",
0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
}
if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)) {
uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Animation",
@@ -683,6 +691,7 @@ void buts_buttons(void)
case CONTEXT_SCENE:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");