Nodes: Add translation markers to new socket names and descriptions
As part of the refactor to the node declaration builders, we had hoped to add a regular expression specifically for these socket names, but recent discussions have revealed that using the translation marker macros is the preferred solution. If the names and descriptions were exposed to RNA, these would not be necessary. However, that may be quite complicated, since sockets are all instances of the same RNA types. Differential Revision: https://developer.blender.org/D13033
This commit is contained in:
@@ -23,10 +23,10 @@ namespace blender::nodes {
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static void fn_node_legacy_random_float_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>("Min").min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>("Max").default_value(1.0f).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Int>("Seed").min(-10000).max(10000);
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b.add_output<decl::Float>("Value");
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b.add_input<decl::Float>(N_("Min")).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>(N_("Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Int>(N_("Seed")).min(-10000).max(10000);
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b.add_output<decl::Float>(N_("Value"));
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};
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} // namespace blender::nodes
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@@ -28,10 +28,14 @@ namespace blender::nodes {
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static void fn_node_align_euler_to_vector_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER).hide_value();
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b.add_input<decl::Float>("Factor").default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
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b.add_input<decl::Vector>("Vector").default_value({0.0, 0.0, 1.0});
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b.add_output<decl::Vector>("Rotation").subtype(PROP_EULER);
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b.add_input<decl::Vector>(N_("Rotation")).subtype(PROP_EULER).hide_value();
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b.add_input<decl::Float>(N_("Factor"))
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.default_value(1.0f)
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.min(0.0f)
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.max(1.0f)
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.subtype(PROP_FACTOR);
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b.add_input<decl::Vector>(N_("Vector")).default_value({0.0, 0.0, 1.0});
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b.add_output<decl::Vector>(N_("Rotation")).subtype(PROP_EULER);
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}
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static void fn_node_align_euler_to_vector_layout(uiLayout *layout,
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@@ -29,9 +29,9 @@ namespace blender::nodes {
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static void fn_node_boolean_math_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Bool>("Boolean", "Boolean");
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b.add_input<decl::Bool>("Boolean", "Boolean_001");
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b.add_output<decl::Bool>("Boolean");
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b.add_input<decl::Bool>(N_("Boolean"), "Boolean");
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b.add_input<decl::Bool>(N_("Boolean"), "Boolean_001");
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b.add_output<decl::Bool>(N_("Boolean"));
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};
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static void fn_node_boolean_math_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -31,10 +31,10 @@ namespace blender::nodes {
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static void fn_node_float_compare_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>("A").min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>("B").min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>("Epsilon").default_value(0.001f).min(-10000.0f).max(10000.0f);
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b.add_output<decl::Bool>("Result");
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b.add_input<decl::Float>(N_("A")).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>(N_("B")).min(-10000.0f).max(10000.0f);
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b.add_input<decl::Float>(N_("Epsilon")).default_value(0.001f).min(-10000.0f).max(10000.0f);
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b.add_output<decl::Bool>(N_("Result"));
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};
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static void geo_node_float_compare_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -30,8 +30,8 @@ namespace blender::nodes {
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static void fn_node_float_to_int_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Float>("Float");
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b.add_output<decl::Int>("Integer");
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b.add_input<decl::Float>(N_("Float"));
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b.add_output<decl::Int>(N_("Integer"));
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};
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static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -25,7 +25,7 @@ namespace blender::nodes {
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static void fn_node_input_bool_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Bool>("Boolean");
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b.add_output<decl::Bool>(N_("Boolean"));
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};
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static void fn_node_input_bool_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -23,7 +23,7 @@ namespace blender::nodes {
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static void fn_node_input_color_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Color>("Color");
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b.add_output<decl::Color>(N_("Color"));
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};
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static void fn_node_input_color_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -25,7 +25,7 @@ namespace blender::nodes {
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static void fn_node_input_int_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>("Integer");
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b.add_output<decl::Int>(N_("Integer"));
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};
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static void fn_node_input_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -20,8 +20,8 @@ namespace blender::nodes {
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static void fn_node_input_special_characters_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::String>("Line Break");
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b.add_output<decl::String>("Tab");
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b.add_output<decl::String>(N_("Line Break"));
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b.add_output<decl::String>(N_("Tab"));
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};
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class MF_SpecialCharacters : public fn::MultiFunction {
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@@ -24,7 +24,7 @@ namespace blender::nodes {
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static void fn_node_input_string_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_output<decl::String>("String");
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b.add_output<decl::String>(N_("String"));
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};
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static void fn_node_input_string_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -25,7 +25,7 @@ namespace blender::nodes {
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static void fn_node_input_vector_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Vector>("Vector");
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b.add_output<decl::Vector>(N_("Vector"));
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};
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static void fn_node_input_vector_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -26,29 +26,29 @@ namespace blender::nodes {
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static void fn_node_random_value_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Vector>("Min").supports_field();
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b.add_input<decl::Vector>("Max").default_value({1.0f, 1.0f, 1.0f}).supports_field();
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b.add_input<decl::Float>("Min", "Min_001").supports_field();
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b.add_input<decl::Float>("Max", "Max_001").default_value(1.0f).supports_field();
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b.add_input<decl::Int>("Min", "Min_002").min(-100000).max(100000).supports_field();
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b.add_input<decl::Int>("Max", "Max_002")
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b.add_input<decl::Vector>(N_("Min")).supports_field();
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b.add_input<decl::Vector>(N_("Max")).default_value({1.0f, 1.0f, 1.0f}).supports_field();
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b.add_input<decl::Float>(N_("Min"), "Min_001").supports_field();
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b.add_input<decl::Float>(N_("Max"), "Max_001").default_value(1.0f).supports_field();
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b.add_input<decl::Int>(N_("Min"), "Min_002").min(-100000).max(100000).supports_field();
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b.add_input<decl::Int>(N_("Max"), "Max_002")
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.default_value(100)
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.min(-100000)
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.max(100000)
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.supports_field();
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b.add_input<decl::Float>("Probability")
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b.add_input<decl::Float>(N_("Probability"))
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.min(0.0f)
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.max(1.0f)
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.default_value(0.5f)
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.subtype(PROP_FACTOR)
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.supports_field();
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b.add_input<decl::Int>("ID").implicit_field();
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b.add_input<decl::Int>("Seed").default_value(0).min(-10000).max(10000).supports_field();
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b.add_input<decl::Int>(N_("ID")).implicit_field();
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b.add_input<decl::Int>(N_("Seed")).default_value(0).min(-10000).max(10000).supports_field();
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b.add_output<decl::Vector>("Value").dependent_field();
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b.add_output<decl::Float>("Value", "Value_001").dependent_field();
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b.add_output<decl::Int>("Value", "Value_002").dependent_field();
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b.add_output<decl::Bool>("Value", "Value_003").dependent_field();
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b.add_output<decl::Vector>(N_("Value")).dependent_field();
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b.add_output<decl::Float>(N_("Value"), "Value_001").dependent_field();
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b.add_output<decl::Int>(N_("Value"), "Value_002").dependent_field();
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b.add_output<decl::Bool>(N_("Value"), "Value_003").dependent_field();
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}
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static void fn_node_random_value_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -22,10 +22,11 @@ namespace blender::nodes {
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static void fn_node_replace_string_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::String>("String");
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b.add_input<decl::String>("Find").description("The string to find in the input string");
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b.add_input<decl::String>("Replace").description("The string to replace each match with");
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b.add_output<decl::String>("String");
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b.add_input<decl::String>(N_("String"));
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b.add_input<decl::String>(N_("Find")).description(N_("The string to find in the input string"));
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b.add_input<decl::String>(N_("Replace"))
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.description(N_("The string to replace each match with"));
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b.add_output<decl::String>(N_("String"));
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};
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static std::string replace_all(std::string str, const std::string &from, const std::string &to)
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@@ -29,11 +29,11 @@ namespace blender::nodes {
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static void fn_node_rotate_euler_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER).hide_value();
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b.add_input<decl::Vector>("Rotate By").subtype(PROP_EULER);
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b.add_input<decl::Vector>("Axis").default_value({0.0, 0.0, 1.0}).subtype(PROP_XYZ);
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b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE);
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b.add_output<decl::Vector>("Rotation");
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b.add_input<decl::Vector>(N_("Rotation")).subtype(PROP_EULER).hide_value();
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b.add_input<decl::Vector>(N_("Rotate By")).subtype(PROP_EULER);
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b.add_input<decl::Vector>(N_("Axis")).default_value({0.0, 0.0, 1.0}).subtype(PROP_XYZ);
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b.add_input<decl::Float>(N_("Angle")).subtype(PROP_ANGLE);
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b.add_output<decl::Vector>(N_("Rotation"));
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};
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static void fn_node_rotate_euler_update(bNodeTree *UNUSED(ntree), bNode *node)
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@@ -22,10 +22,10 @@ namespace blender::nodes {
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static void fn_node_slice_string_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::String>("String");
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b.add_input<decl::Int>("Position");
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b.add_input<decl::Int>("Length").min(0).default_value(10);
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b.add_output<decl::String>("String");
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b.add_input<decl::String>(N_("String"));
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b.add_input<decl::Int>(N_("Position"));
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b.add_input<decl::Int>(N_("Length")).min(0).default_value(10);
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b.add_output<decl::String>(N_("String"));
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};
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static void fn_node_slice_string_build_multi_function(NodeMultiFunctionBuilder &builder)
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@@ -24,8 +24,8 @@ namespace blender::nodes {
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static void fn_node_string_length_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::String>("String");
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b.add_output<decl::Int>("Length");
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b.add_input<decl::String>(N_("String"));
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b.add_output<decl::Int>(N_("Length"));
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};
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static void fn_node_string_length_build_multi_function(NodeMultiFunctionBuilder &builder)
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@@ -21,9 +21,9 @@ namespace blender::nodes {
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static void fn_node_value_to_string_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Float>("Value");
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b.add_input<decl::Int>("Decimals").min(0);
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b.add_output<decl::String>("String");
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b.add_input<decl::Float>(N_("Value"));
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b.add_input<decl::Int>(N_("Decimals")).min(0);
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b.add_output<decl::String>(N_("String"));
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};
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static void fn_node_value_to_string_build_multi_function(NodeMultiFunctionBuilder &builder)
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