Removed unused variable and reorganised another
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@@ -1578,10 +1578,9 @@ void enter_editmode(int wc)
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{
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Base *base;
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Object *ob;
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ID *id;
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Mesh *me;
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int ok= 0;
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bArmature *arm;
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int ok= 0;
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if(G.scene->id.lib) return;
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base= BASACT;
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