Cleanup of blender/ module; Makefiles now compile this warning free.
Mostly was unused variables, unused functions, missing prototypes and missing include files.
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@@ -48,9 +48,9 @@ extern void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
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//------------------------ERROR CODES---------------------------------
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//This is here just to make me happy and to have more consistant error strings :)
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static const char sEditBoneError[] = "EditBone - Error: ";
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static const char sEditBoneBadArgs[] = "EditBone - Bad Arguments: ";
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// static const char sEditBoneBadArgs[] = "EditBone - Bad Arguments: ";
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static const char sBoneError[] = "Bone - Error: ";
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static const char sBoneBadArgs[] = "Bone - Bad Arguments: ";
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// static const char sBoneBadArgs[] = "Bone - Bad Arguments: ";
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//----------------------(internal)
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//gets the bone->roll (which is a localspace roll) and puts it in parentspace
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