Fix #19683: rendering with compo nodes but no render layer node crashed.
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@@ -2386,6 +2386,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
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ntree->sdh= re->sdh;
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ntree->tbh= re->tbh;
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/* in case it was never initialized */
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R.sdh= re->sdh;
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R.stats_draw= re->stats_draw;
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if(re->r.scemode & R_FULL_SAMPLE)
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