UV edit: option "project from view 1:1" included object center and clipped
min/max wrong, so off-centered faces didn't get a 1:1 projection.
This commit is contained in:
2006-11-21 13:39:31 +00:00
parent 84a85f2b7e
commit 2447adab7a

View File

@@ -373,10 +373,10 @@ void calculate_uv_map(unsigned short mapmode)
case B_UVAUTO_BOUNDS8: fac = 0.125; break;
}
min[0]= min[1]= 1.0;
max[0]= max[1]= 0.0;
min[0]= min[1]= 10000000.0;
max[0]= max[1]= -10000000.0;
uv_calc_center_vector(cent, ob, me);
cent[0] = cent[1] = cent[2] = 0.0;
uv_calc_map_matrix(rotatematrix, ob, upangledeg, sideangledeg, 1.0f);
tface= me->mtface;