Bugfix #5258
UV edit: option "project from view 1:1" included object center and clipped min/max wrong, so off-centered faces didn't get a 1:1 projection.
This commit is contained in:
@@ -373,10 +373,10 @@ void calculate_uv_map(unsigned short mapmode)
|
|||||||
case B_UVAUTO_BOUNDS8: fac = 0.125; break;
|
case B_UVAUTO_BOUNDS8: fac = 0.125; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
min[0]= min[1]= 1.0;
|
min[0]= min[1]= 10000000.0;
|
||||||
max[0]= max[1]= 0.0;
|
max[0]= max[1]= -10000000.0;
|
||||||
|
|
||||||
uv_calc_center_vector(cent, ob, me);
|
cent[0] = cent[1] = cent[2] = 0.0;
|
||||||
uv_calc_map_matrix(rotatematrix, ob, upangledeg, sideangledeg, 1.0f);
|
uv_calc_map_matrix(rotatematrix, ob, upangledeg, sideangledeg, 1.0f);
|
||||||
|
|
||||||
tface= me->mtface;
|
tface= me->mtface;
|
||||||
|
|||||||
Reference in New Issue
Block a user