Fix for a crash with FSAA enabled and Freestyle disabled.
Problem report by Victor / tokiop, many thanks!
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@@ -1476,7 +1476,8 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
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if(sample) {
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BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
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render_result_exr_file_read(re1, sample);
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composite_freestyle_renders(re1, sample);
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if( re1->r.mode & R_EDGE_FRS)
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composite_freestyle_renders(re1, sample);
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BLI_rw_mutex_unlock(&re->resultmutex);
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}
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ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
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