fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
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@@ -115,7 +115,7 @@ void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em)
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void EDBM_mesh_normals_update(BMEditMesh *em)
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{
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BM_mesh_normals_update(em->bm, true);
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BM_mesh_normals_update(em->bm);
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}
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void EDBM_mesh_clear(BMEditMesh *em)
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@@ -648,7 +648,7 @@ static void undoMesh_to_editbtMesh(void *umv, void *em_v, void *UNUSED(obdata))
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BM_mesh_bm_from_me(bm, &um->me, false, ob->shapenr);
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/* face normals need recalculation since we are not calling through an operator */
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BM_mesh_normals_update(bm, true);
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BM_mesh_normals_update(bm);
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em_tmp = BKE_editmesh_create(bm, true);
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*em = *em_tmp;
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