- add cloth button wasnt working because it was set to execute the operator.

- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly)
- move the AddPresetBase class into presets.py since all the presets are defined there.
This commit is contained in:
2009-11-22 13:15:21 +00:00
parent 0fe908181e
commit 247f9cfc04
3 changed files with 56 additions and 51 deletions

View File

@@ -392,53 +392,6 @@ class WM_OT_reload_scripts(bpy.types.Operator):
'''
return ('FINISHED',)
class AddPresetBase(bpy.types.Operator):
'''Base preset class, only for subclassing
subclasses must define
- preset_values
- preset_path '''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
'''
preset_values = [
"bpy.context.scene.render_data.resolution_x",
"bpy.context.scene.render_data.resolution_y",
"bpy.context.scene.render_data.pixel_aspect_x",
"bpy.context.scene.render_data.pixel_aspect_y",
"bpy.context.scene.render_data.fps",
"bpy.context.scene.render_data.fps_base",
"bpy.context.scene.render_data.resolution_percentage",
]
preset_path = os.path.join("presets", "render")
'''
def _as_filename(self, name): # could reuse for other presets
for char in " !@#$%^&*(){}:\";'[]<>,./?":
name = name.replace('.', '_')
return name.lower()
def execute(self, context):
filename = self._as_filename(self.properties.name) + ".py"
target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, self.preset_path, filename)
file_preset = open(target_path, 'w')
for rna_path in self.preset_values:
file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
file_preset.close()
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.invoke_props_popup(self, event)
return ('RUNNING_MODAL',)
bpy.ops.add(MESH_OT_delete_edgeloop)