Fix for [#36374] Read unitialized memory in Freestyle.
A variable keeping a bounding box was referenced after it was flagged as empty.
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@@ -211,6 +211,7 @@ private:
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FastGrid _Grid;
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//HashGrid _Grid;
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BBox<Vec3r> _Scene3dBBox;
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unsigned int _SceneNumFaces;
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real _minEdgeSize;
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real _EPSILON;
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