Fix shadow shader to support core profile.
This commit is contained in:
		@@ -2281,7 +2281,11 @@ void test_shadowbuf(
 | 
			
		||||
		co.z -= shadowbias * co.w;
 | 
			
		||||
 | 
			
		||||
		if (co.w > 0.0 && co.x > 0.0 && co.x / co.w < 1.0 && co.y > 0.0 && co.y / co.w < 1.0)
 | 
			
		||||
#if __VERSION__ == 120
 | 
			
		||||
			result = shadow2DProj(shadowmap, co).x;
 | 
			
		||||
#else
 | 
			
		||||
			result = textureProj(shadowmap, co);
 | 
			
		||||
#endif
 | 
			
		||||
		else
 | 
			
		||||
			result = 1.0;
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user