Merge branch 'master' into blender2.8
Conflicts: source/blender/blenkernel/intern/particle.c source/blender/editors/transform/transform_snap_object.c
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@@ -40,12 +40,12 @@ struct Scene;
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struct Object;
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/* rigidbody_object.c */
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bool ED_rigidbody_object_add(struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
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void ED_rigidbody_object_remove(struct Scene *scene, struct Object *ob);
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bool ED_rigidbody_object_add(struct Main *bmain, struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
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void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* rigidbody_constraint.c */
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bool ED_rigidbody_constraint_add(struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
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void ED_rigidbody_constraint_remove(struct Scene *scene, struct Object *ob);
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bool ED_rigidbody_constraint_add(struct Main *bmain, struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
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void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* operators */
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void ED_operatortypes_physics(void);
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