Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future.
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@@ -39,8 +39,8 @@ NODE_DEFINE(Object)
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SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
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SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
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SOCKET_INT(visibility, "Visibility", ~0);
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SOCKET_INT(random_id, "Random ID", 0);
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SOCKET_UINT(visibility, "Visibility", ~0);
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SOCKET_UINT(random_id, "Random ID", 0);
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SOCKET_INT(pass_id, "Pass ID", 0);
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SOCKET_BOOLEAN(use_holdout, "Use Holdout", false);
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SOCKET_POINT(dupli_generated, "Dupli Generated", make_float3(0.0f, 0.0f, 0.0f));
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