Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying the workflow, and reducing the amount of clicking. Rather than the previous texture slots (which didn't work as a stack anyway), brushes now have a single texture linked. Rather than taking time having to set up your slots in advance, you can now select and change textures directly as you sculpt/paint on the fly. For complex brushes, node textures can be used, or for fast access, it's easy to make a duplicate of your brush with the texture you like and assign a hotkey. Brush textures can now be chosen from a new Textures panel in the brush tool properties - click on the thumbnail to open a texture selector. This is done using a new variation on the ID template - the number of rows and columns to display in the popup can be customised in the UI scripts.
This commit is contained in:
@@ -87,13 +87,15 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
space = context.space_data
|
||||
tex = context.texture
|
||||
wide_ui = context.region.width > narrowui
|
||||
idblock = context_tex_datablock(context)
|
||||
tex_collection = space.pin_id == None and type(idblock) != bpy.types.Brush
|
||||
|
||||
space = context.space_data
|
||||
|
||||
|
||||
if idblock:
|
||||
if tex_collection:
|
||||
row = layout.row()
|
||||
|
||||
row.template_list(idblock, "textures", idblock, "active_texture_index", rows=2)
|
||||
@@ -101,24 +103,31 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
|
||||
col = row.column(align=True)
|
||||
col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
|
||||
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
|
||||
|
||||
|
||||
|
||||
if wide_ui:
|
||||
split = layout.split(percentage=0.65)
|
||||
if idblock:
|
||||
split.template_ID(idblock, "active_texture", new="texture.new")
|
||||
elif tex:
|
||||
split.template_ID(space, "pin_id")
|
||||
col = split.column()
|
||||
else:
|
||||
layout.template_ID(idblock, "active_texture", new="texture.new")
|
||||
|
||||
col = layout.column()
|
||||
|
||||
if tex_collection:
|
||||
col.template_ID(idblock, "active_texture", new="texture.new")
|
||||
elif idblock:
|
||||
col.template_ID(idblock, "texture", new="texture.new")
|
||||
|
||||
if space.pin_id:
|
||||
col.template_ID(space, "pin_id")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
|
||||
if (not space.pin_id) and (
|
||||
context.sculpt_object or
|
||||
context.vertex_paint_object or
|
||||
context.weight_paint_object or
|
||||
context.texture_paint_object):
|
||||
|
||||
split.prop(space, "brush_texture", text="Brush", toggle=True)
|
||||
col.prop(space, "brush_texture", text="Brush", toggle=True)
|
||||
|
||||
if tex:
|
||||
layout.prop(tex, "use_nodes")
|
||||
@@ -268,6 +277,10 @@ class TEXTURE_PT_influence(TextureSlotPanel):
|
||||
bl_label = "Influence"
|
||||
|
||||
def poll(self, context):
|
||||
idblock = context_tex_datablock(context)
|
||||
if type(idblock) == bpy.types.Brush:
|
||||
return False
|
||||
|
||||
return context.texture_slot
|
||||
|
||||
def draw(self, context):
|
||||
|
||||
Reference in New Issue
Block a user