The Big Image refactor!

Please read:
http://www.blender3d.org/cms/Imaging.834.0.html

Or in short:

- adding MultiLayer Image support
- recoded entire Image API
- better integration of movie/sequence Images

Was a whole load of work... went down for a week to do this. So, will need
a lot of testing! Will be in irc all evening.
This commit is contained in:
2006-12-20 17:57:56 +00:00
parent 0a0753b409
commit 253432bfc7
86 changed files with 5755 additions and 3462 deletions

View File

@@ -490,6 +490,9 @@ static void do_node_nodemenu(void *arg, int event)
case 9: /* show cyclic */
ntreeSolveOrder(snode->edittree);
break;
case 10: /* execute */
addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
break;
}
if(fromlib==-1) error("Can't edit Library Data");
@@ -525,8 +528,10 @@ static uiBlock *node_nodemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
if(snode->treetype==NTREE_COMPOSIT)
if(snode->treetype==NTREE_COMPOSIT) {
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Execute Composite|E", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Read Saved Render Results|R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
}
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Cyclic Dependencies|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
if(curarea->headertype==HEADERTOP) {