The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
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@@ -490,6 +490,9 @@ static void do_node_nodemenu(void *arg, int event)
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case 9: /* show cyclic */
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ntreeSolveOrder(snode->edittree);
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break;
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case 10: /* execute */
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addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
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break;
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}
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if(fromlib==-1) error("Can't edit Library Data");
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@@ -525,8 +528,10 @@ static uiBlock *node_nodemenu(void *arg_unused)
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uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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if(snode->treetype==NTREE_COMPOSIT)
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if(snode->treetype==NTREE_COMPOSIT) {
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Execute Composite|E", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Read Saved Render Results|R", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
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}
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Cyclic Dependencies|C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
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if(curarea->headertype==HEADERTOP) {
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