Merge branch 'master' into blender2.8
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@@ -775,7 +775,7 @@ float bc_get_property(Bone *bone, std::string key, float def)
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/**
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* Read a custom bone property and convert to matrix
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* Return true if conversion was succesfull
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* Return true if conversion was successful
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*
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* Return false if:
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* - the property does not exist
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