Merge branch 'master' into blender2.8
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@@ -593,7 +593,7 @@ BLI_INLINE void cloth_get_grid_location(Implicit_Data *data, float cell_scale, c
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add_v3_v3(x, cell_offset);
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}
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/* returns next spring forming a continous hair sequence */
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/* returns next spring forming a continuous hair sequence */
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BLI_INLINE LinkNode *hair_spring_next(LinkNode *spring_link)
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{
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ClothSpring *spring = (ClothSpring *)spring_link->link;
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@@ -175,7 +175,7 @@ struct traits<ConstrainedConjugateGradient<_MatrixType,_UpLo,_FilterMatrixType,_
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* ++i;
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* } while (cg.info()!=Success && i<100);
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* \endcode
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* Note that such a step by step excution is slightly slower.
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* Note that such a step by step execution is slightly slower.
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*
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* \sa class SimplicialCholesky, DiagonalPreconditioner, IdentityPreconditioner
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*/
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@@ -384,7 +384,7 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
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int i2=(i+2)%3;
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int j1=(j+1)%3;
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int j2=(j+2)%3;
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/** Reverse indexs i&j to take transpose. */
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/** Reverse indexes i&j to take transpose. */
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to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d;
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/**
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* <pre>
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