style cleanup: tabs & whitespace
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@@ -1311,48 +1311,47 @@ static PyObject *gPySetWindowSize(PyObject *, PyObject *args)
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}
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static struct PyMethodDef rasterizer_methods[] = {
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{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
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METH_VARARGS, "getWindowWidth doc"},
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{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
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METH_VARARGS, "getWindowHeight doc"},
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{"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
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METH_VARARGS, "make Screenshot doc"},
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{"enableVisibility",(PyCFunction) gPyEnableVisibility,
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METH_VARARGS, "enableVisibility doc"},
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{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
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METH_VARARGS, "getWindowWidth doc"},
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{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
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METH_VARARGS, "getWindowHeight doc"},
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{"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
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METH_VARARGS, "make Screenshot doc"},
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{"enableVisibility",(PyCFunction) gPyEnableVisibility,
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METH_VARARGS, "enableVisibility doc"},
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{"showMouse",(PyCFunction) gPyShowMouse,
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METH_VARARGS, "showMouse(bool visible)"},
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{"setMousePosition",(PyCFunction) gPySetMousePosition,
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METH_VARARGS, "setMousePosition(int x,int y)"},
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{"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
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METH_VARARGS, "showMouse(bool visible)"},
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{"setMousePosition",(PyCFunction) gPySetMousePosition,
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METH_VARARGS, "setMousePosition(int x,int y)"},
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{"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
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{"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
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{"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
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{"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
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{"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
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{"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
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{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
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{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
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{"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
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{"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
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{"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
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{"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
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{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
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{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
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{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
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{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
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{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
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{"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
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{"setMaterialMode",(PyCFunction) gPySetMaterialType,
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METH_VARARGS, "set the material mode to use for OpenGL rendering"},
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{"getMaterialMode",(PyCFunction) gPyGetMaterialType,
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METH_NOARGS, "get the material mode being used for OpenGL rendering"},
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{"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
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METH_VARARGS, "set the state of a GLSL material setting"},
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{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
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METH_VARARGS, "get the state of a GLSL material setting"},
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{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
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METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
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{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
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METH_VARARGS, "get the anisotropic filtering level"},
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{"drawLine", (PyCFunction) gPyDrawLine,
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METH_VARARGS, "draw a line on the screen"},
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{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
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{ NULL, (PyCFunction) NULL, 0, NULL }
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{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
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{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
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{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
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{"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
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{"setMaterialMode",(PyCFunction) gPySetMaterialType,
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METH_VARARGS, "set the material mode to use for OpenGL rendering"},
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{"getMaterialMode",(PyCFunction) gPyGetMaterialType,
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METH_NOARGS, "get the material mode being used for OpenGL rendering"},
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{"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
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METH_VARARGS, "set the state of a GLSL material setting"},
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{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
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METH_VARARGS, "get the state of a GLSL material setting"},
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{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
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METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
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{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
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METH_VARARGS, "get the anisotropic filtering level"},
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{"drawLine", (PyCFunction) gPyDrawLine,
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METH_VARARGS, "draw a line on the screen"},
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{"setWindowSize", (PyCFunction) gPySetWindowSize, METH_VARARGS, ""},
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{ NULL, (PyCFunction) NULL, 0, NULL }
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};
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// Initialization function for the module (*must* be called initGameLogic)
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