Ocean Modifier: prevent crashing on 'Apply Modifier' button

The 'Apply Modifier' button calls the modifier code on the original
object instead of an evaluated copy, which doesn't have an initialised
Ocean *.
This commit is contained in:
2018-07-10 11:58:01 +02:00
parent 0c8452ad99
commit 25619443bb
3 changed files with 29 additions and 0 deletions

View File

@@ -74,6 +74,7 @@ typedef struct OceanCache {
struct Ocean *BKE_ocean_add(void);
void BKE_ocean_free_data(struct Ocean *oc);
void BKE_ocean_free(struct Ocean *oc);
bool BKE_ocean_ensure(struct OceanModifierData *omd);
void BKE_ocean_init_from_modifier(struct Ocean *ocean, struct OceanModifierData const *omd);
void BKE_ocean_init(

View File

@@ -836,6 +836,17 @@ struct Ocean *BKE_ocean_add(void)
return oc;
}
bool BKE_ocean_ensure(struct OceanModifierData *omd)
{
if (omd->ocean) {
return false;
}
omd->ocean = BKE_ocean_add();
BKE_ocean_init_from_modifier(omd->ocean, omd);
return true;
}
void BKE_ocean_init_from_modifier(struct Ocean *ocean, struct OceanModifierData const *omd)
{
short do_heightfield, do_chop, do_normals, do_jacobian;
@@ -1530,6 +1541,11 @@ void BKE_ocean_bake(struct Ocean *UNUSED(o), struct OceanCache *UNUSED(och),
/* unused */
(void)update_cb;
}
void BKE_ocean_init_from_modifier(struct Ocean *UNUSED(ocean), struct OceanModifierData const *UNUSED(omd))
{
}
#endif /* WITH_OCEANSIM */
void BKE_ocean_free_modifier_cache(struct OceanModifierData *omd)

View File

@@ -380,6 +380,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
OceanModifierData *omd = (OceanModifierData *) md;
int cfra_scene = (int)DEG_get_ctime(ctx->depsgraph);
Object *ob = ctx->object;
bool allocated_ocean = false;
Mesh *result = NULL;
OceanResult ocr;
@@ -410,6 +411,12 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
BKE_ocean_simulate_cache(omd->oceancache, cfra_scene);
}
else {
/* omd->ocean is NULL on an original object (in contrast to an evaluated one).
* We can create a new one, but we have to free it as well once we're done.
* This function is only called on an original object when applying the modifier
* using the 'Apply Modifier' button, and thus it is not called frequently for
* simulation. */
allocated_ocean |= BKE_ocean_ensure(omd);
simulate_ocean_modifier(omd);
}
@@ -503,6 +510,11 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
}
}
if (allocated_ocean) {
BKE_ocean_free(omd->ocean);
omd->ocean = NULL;
}
#undef OCEAN_CO
return result;