Renamed "col2" to "wide_ui" which is more meaningful.
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@@ -49,7 +49,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
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md = context.cloth
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ob = context.object
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col2 = context.region.width > narrowui
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wide_ui = context.region.width > narrowui
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split = layout.split()
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split.operator_context = 'EXEC_DEFAULT'
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@@ -65,7 +65,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
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else:
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# add modifier
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split.item_enumO("object.modifier_add", "type", 'CLOTH', text="Add")
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if col2:
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if wide_ui:
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split.column()
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if md:
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@@ -88,7 +88,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
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col.itemR(cloth, "structural_stiffness", text="Structural")
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col.itemR(cloth, "bending_stiffness", text="Bending")
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if col2:
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if wide_ui:
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col = split.column()
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col.itemL(text="Damping:")
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@@ -146,7 +146,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
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cloth = context.cloth.collision_settings
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md = context.cloth
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col2 = context.region.width > narrowui
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wide_ui = context.region.width > narrowui
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layout.active = cloth.enable_collision and cloth_panel_enabled(md)
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@@ -157,7 +157,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
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col.itemR(cloth, "min_distance", slider=True, text="Distance")
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col.itemR(cloth, "friction")
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if col2:
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if wide_ui:
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col = split.column()
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col.itemR(cloth, "enable_self_collision", text="Self Collision")
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sub = col.column()
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@@ -185,7 +185,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
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md = context.cloth
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ob = context.object
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cloth = context.cloth.settings
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col2 = context.region.width > narrowui
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wide_ui = context.region.width > narrowui
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layout.active = cloth.stiffness_scaling and cloth_panel_enabled(md)
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@@ -196,7 +196,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
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col.item_pointerR(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
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col.itemR(cloth, "structural_stiffness_max", text="Max")
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if col2:
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if wide_ui:
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col = split.column()
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col.itemL(text="Bending Stiffness:")
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col.item_pointerR(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
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