Renamed "col2" to "wide_ui" which is more meaningful.

This commit is contained in:
2009-11-19 13:26:51 +00:00
parent 08a7bbeae5
commit 2577bfddfd
25 changed files with 551 additions and 551 deletions

View File

@@ -56,10 +56,10 @@ class WORLD_PT_context_world(WorldButtonsPanel):
scene = context.scene
world = context.world
space = context.space_data
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
if col2:
if wide_ui:
split = layout.split(percentage=0.65)
if scene:
split.template_ID(scene, "world", new="world.new")
@@ -75,10 +75,10 @@ class WORLD_PT_world(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
world = context.world
if col2:
if wide_ui:
row = layout.row()
row.itemR(world, "paper_sky")
row.itemR(world, "blend_sky")
@@ -108,7 +108,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
world = context.world
layout.active = world.mist.enabled
@@ -119,7 +119,7 @@ class WORLD_PT_mist(WorldButtonsPanel):
col.itemR(world.mist, "intensity", slider=True)
col.itemR(world.mist, "start")
if col2:
if wide_ui:
col = split.column()
col.itemR(world.mist, "depth")
col.itemR(world.mist, "height")
@@ -138,7 +138,7 @@ class WORLD_PT_stars(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
world = context.world
layout.active = world.stars.enabled
@@ -149,7 +149,7 @@ class WORLD_PT_stars(WorldButtonsPanel):
col.itemR(world.stars, "size")
col.itemR(world.stars, "color_randomization", text="Colors")
if col2:
if wide_ui:
col = split.column()
col.itemR(world.stars, "min_distance", text="Min. Dist")
col.itemR(world.stars, "average_separation", text="Separation")
@@ -166,7 +166,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
ao = context.world.ambient_occlusion
layout.active = ao.enabled
@@ -185,7 +185,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
sub.itemR(ao, "falloff_strength", text="Strength")
if ao.gather_method == 'RAYTRACE':
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Sampling:")
@@ -201,7 +201,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
sub.itemR(ao, "bias")
if ao.gather_method == 'APPROXIMATE':
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Sampling:")
@@ -220,7 +220,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
col = split.column()
col.itemR(ao, "energy")
if col2:
if wide_ui:
col = split.column()
col.itemR(ao, "color")