Renamed "col2" to "wide_ui" which is more meaningful.

This commit is contained in:
2009-11-19 13:26:51 +00:00
parent 08a7bbeae5
commit 2577bfddfd
25 changed files with 551 additions and 551 deletions

View File

@@ -329,7 +329,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sima = context.space_data
ima = sima.image
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -350,7 +350,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sub.itemR(ima, "tiles_x", text="X")
sub.itemR(ima, "tiles_y", text="Y")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Clamp:")
col.itemR(ima, "clamp_x", text="X")
@@ -375,7 +375,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -383,7 +383,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
if ima:
col.itemR(ima, "display_aspect", text="Aspect Ratio")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Coordinates:")
col.itemR(sima, "draw_repeated", text="Repeat")
@@ -398,7 +398,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
col = layout.column()
col.itemL(text="UVs:")
row = col.row()
if col2:
if wide_ui:
row.itemR(uvedit, "edge_draw_type", expand=True)
else:
row.itemR(uvedit, "edge_draw_type", text="")
@@ -410,7 +410,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
#col.itemR(uvedit, "draw_edges")
#col.itemR(uvedit, "draw_faces")
if col2:
if wide_ui:
col = split.column()
col.itemR(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
@@ -431,7 +431,7 @@ class IMAGE_PT_paint(bpy.types.Panel):
settings = context.tool_settings.image_paint
brush = settings.brush
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
col = layout.split().column()
row = col.row()
@@ -439,7 +439,7 @@ class IMAGE_PT_paint(bpy.types.Panel):
col.template_ID(settings, "brush", new="brush.add")
if col2:
if wide_ui:
sub = layout.row(align=True)
else:
sub = layout.column(align=True)