- added modifier_dependsOnTime to check if modifier needs updating
based on time change. would be nice if dep graph could handle this. - made dep check if modifiers need update on time change - fix render crash (access null) - added new Build Effect modifier type. compared to old one works as a full member of modifier system, means can apply subsurf, etc on it, reorder, what have you. and it is all nice and self contained. - removed old Build effect, old files convert to new style on load - couldn't help myself, added a randomize feature to build effect - removed Python BuildEffect support
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@@ -42,8 +42,6 @@ extern void free_effect(Effect *eff);
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extern void free_effects(ListBase *lb);
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extern void copy_effects(ListBase *lbn, ListBase *lb);
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extern void build_particle_system(Object *ob);
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/* used externally */
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void set_buildvars(Object *ob, int *start, int *end);
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#endif
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