- added modifier_dependsOnTime to check if modifier needs updating

based on time change. would be nice if dep graph could handle this.
 - made dep check if modifiers need update on time change
 - fix render crash (access null)
 - added new Build Effect modifier type. compared to old one works as
   a full member of modifier system, means can apply subsurf, etc on
   it, reorder, what have you. and it is all nice and self contained.
 - removed old Build effect, old files convert to new style on load
 - couldn't help myself, added a randomize feature to build effect
 - removed Python BuildEffect support
This commit is contained in:
2005-07-20 04:14:21 +00:00
parent ca1873df56
commit 259c7b6cad
17 changed files with 326 additions and 116 deletions

View File

@@ -42,8 +42,6 @@ extern void free_effect(Effect *eff);
extern void free_effects(ListBase *lb);
extern void copy_effects(ListBase *lbn, ListBase *lb);
extern void build_particle_system(Object *ob);
/* used externally */
void set_buildvars(Object *ob, int *start, int *end);
#endif