Cleanup: Add namespace to compositor.
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@@ -20,6 +20,8 @@
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#include "COM_DoubleEdgeMaskOperation.h"
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#include "COM_ExecutionSystem.h"
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namespace blender::compositor {
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DoubleEdgeMaskNode::DoubleEdgeMaskNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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@@ -40,3 +42,5 @@ void DoubleEdgeMaskNode::convertToOperations(NodeConverter &converter,
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
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}
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} // namespace blender::compositor
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