Cleanup: Add namespace to compositor.
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@@ -21,6 +21,8 @@
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#include "COM_ExecutionSystem.h"
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#include "COM_MapRangeOperation.h"
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namespace blender::compositor {
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MapRangeNode::MapRangeNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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@@ -47,3 +49,5 @@ void MapRangeNode::convertToOperations(NodeConverter &converter,
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converter.mapInputSocket(destMaxSocket, operation->getInputSocket(4));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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}
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} // namespace blender::compositor
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