Cleanup: Add namespace to compositor.
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@@ -22,6 +22,8 @@
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#include "RE_pipeline.h"
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namespace blender::compositor {
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BokehBlurOperation::BokehBlurOperation()
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{
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this->addInputSocket(DataType::Color);
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@@ -241,3 +243,5 @@ void BokehBlurOperation::determineResolution(unsigned int resolution[2],
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resolution[1] += 2 * this->m_size * max_dim / 100.0f;
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}
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}
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} // namespace blender::compositor
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