2.5
Editmesh code cleaned and compiling/linking. A whopping 20k lines back! :) Not that it does stuff... editmode in/out has to be done, and loads of operators. Also linking/exporting editmesh calls has to be reviewed. Also: added a blender_test_break() mechanism in BKE.
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@@ -155,6 +155,7 @@ void wmOrtho2 (float x1, float x2, float y1, float y2);
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/* utilities */
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void WM_set_framebuffer_index_color(int index);
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int WM_framebuffer_to_index(unsigned int col);
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#endif /* WM_API_H */
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