pep8 cleanup, also print message when attempting to run in animation player mode.
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@@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python
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Controller.
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"""
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from bge import logic
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from bge import texture
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from bge import texture
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def createTexture(cont):
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"""Create a new Dynamic Texture"""
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object = cont.owner
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# get the reference pointer (ID) of the internal texture
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ID = texture.materialID(obj, 'IMoriginal.png')
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# create a texture object
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# create a texture object
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object_texture = texture.Texture(object, ID)
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# create a new source with an external image
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url = logic.expandPath("//newtexture.jpg")
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new_source = texture.ImageFFmpeg(url)
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# the texture has to be stored in a permanent Python object
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logic.texture = object_texture
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# update/replace the texture
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logic.texture.source = new_source
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logic.texture.refresh(False)
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def removeTexture(cont):
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"""Delete the Dynamic Texture, reversing back the final to its original state."""
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try:
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